Sliced, Sun Mar 11, 2007, 4:38:35 PM, 8C, 6000x8000, (0+0), 100%, bent 6 stops, 1/30 s, R107.2, G74.3, B91.5
Shot on the Cambo 4x5/Better Light Super-6K. Fujinon-W 150mm, f/8, heavy use of shifts and tilts due to limited depth of field. Impossible elements added in Lightwave and composited in Photoshop CS2.
This image has been in my head for a long time, bothering me, trying to get out. Finally I've killed it so maybe I can sleep now. Yes, it's nearly 5am, but there was no way I was going to be able to sleep before I'd finished the final comp.
ETA: I've written this project up as a 'making-of' essay here, if anyone's interested.

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Date: 2007-03-12 11:53 am (UTC)(no subject)
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Date: 2007-03-12 12:12 pm (UTC)It was actually composed for a 13x19 print (near enough). There is an 800x600 version on Flickr (linked from the image) which is a bit better.
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Date: 2007-03-12 12:20 pm (UTC)That really is impressive.
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Date: 2007-03-12 07:04 pm (UTC)The reason it looks so real is mostly because most of the image *is* real, so it tricks your brain into thinking that the whole image is real. It's a lot harder with 100% CGI to get that same effect.
(no subject)
Date: 2007-03-12 07:05 pm (UTC)I'm going to enter this new one into the camera club competition week after next, then see how it does. Wish me luck!
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Date: 2007-03-12 07:06 pm (UTC)http://findatlantis.com/wiki/index.php/Sliced
It should answer your questions. :-)
The short version is that all the glass is computer generated.
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Date: 2007-03-12 07:08 pm (UTC)And yes, you did chop lots of vegetables with that very knife and that very chopping board. :-)
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Date: 2007-03-12 07:21 pm (UTC)The uncanny valley thing is worst for anything alive -- you really see this moving from a PS2 to an X-Box. With the PS2, everything is basically cartoony, so nothing jars, but with the X-Box 360, there is just enough more realism that it looks a bit freakish some of the time.
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